ベイト Beito (Bait)
Sprite Beyd Sprite
Guild Master

Beyd is a character that appears in Breath of Fire III.

Role in Breath of Fire IIIEdit

The group first meets him in the first half of the game in Rhapala, where he must be trained by the group in order for him to attempt to fix the broken lighthouse. It is revealed both he and his opponent for the lighthouse job are both also fighting for the affections of the Guild boss's daughter Shadis. Once trained appropriately, he defeats Zig and both he and Shadis admit their love for each other. When the group return the next day, it is revealed he suffered an injury due to his body not being used to taking beatings so the job is left to Ryu and the party. Once the job is completed, the boat which the group done all the work for, still isn't returning. Beyd feels bad and asks the group to seek the help of the Guild boss who gives them special dispensation to use the secret path through Mt. Zublo.

Later, while looking for him in Rhapala, they only find Shadis who now has a baby daughter with Beyd. She tells the group that Beyd in is Junk Town. The group meet him in where he goes to regain Rhapala's ship after it has been repaired. But the ship is not quite ready yet, and the group must go looking for parts to fix the ship. It is also revealed that he is now the Guild Boss.


Before fighting Zig, Beyd asks the party to train him and to lend him a sword and piece or armor. The training consists of battles between the party and Beyd, and his equipment can be changed before each. A battle will end when either Beyd is defeated, the party is wiped out, or 20 turns have passed. At the end of each battle, Beyd's stats are increased depending on the events of the battle:

  • His max HP increases depending on how much damage he took
  • His Def increases depending on the number of hits he took while defending
  • His Pwr increases depending on how much damage he dealt

Before the battle have Nina, Momo and Ryu in the team and remove all equipment that weighs over 0 and equip the lightest weapons you have. Cast Protect as many times as it takes to make Momo, equipped with Ammo, deal 0 damage. Whilst casting Protect, have Nina cast Slow on him once or twice. Then Charge at him until the end of session. His defense can increase from approx. 50 to 100 each session. This way Zig cannot harm him, making Beyd more likely to win even if his attack is low.

An alternate method is to have Garr learn Durandal's Backhand technique prior to training Beyd. Have Garr use Backhand every turn. After the first turn, Beyd will almost constantly defend. Have Ryu or Momo either cast Heal/Rejuvenate or use a Healing Herb/Vitamin on Beyd each turn after the first, so that he will have hit points to be depleted, while the non-lethal Backhand won't kill him. Using this method, Beyd can be ready to take on Zig after a single training session because his defense and hit points will be so high. If trained to the maximum of every stat, Beyd becomes an unkillable monstrosity who will take 1 damage from even the player's strongest attacks. Training him thusly, in the fight with Zig, he toys with his opponent and takes 0 damage from most attacks. Eventually, Beyd will completely devastate Zig.

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