Breath of Fire V
From Breath of Fire
Breath of Fire: Dragon Quarter, known in Japan as Breath of Fire V: Dragon Quarter (ブレス オブ ファイアV ドラゴンクォーター, Buresu obu Faia Faibu Doragon Kuōtā), is a PlayStation 2 game released in 2003. It is the fifth RPG in the Breath of Fire series.
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[edit] Unique characteristics
The Breath of Fire team at Capcom has said that Dragon Quarter is based in a world separate from the other installments. Breath of Fire: Dragon Quarter is notable for its deviation from the typical style of previous Breath of Fire games. The first four games in the series were very traditional RPGs; Dragon Quarter includes several inventive features that distinguish it from its predecessors as well as other games in the genre.
[edit] Scenario Overlay (SOL)
One of these features is the Scenario Overlay (SOL) system. This system encourages the player to return to previous points in the game, restart the game, and/or replay the game in order to unlock hidden areas, view additional story scenes, and make the characters more powerful so that the player can deal with the game's considerable difficulty level. Unlocked scenes from this system will have the letters "SOL" on the bottom right to indicate that the event is a SOL unlocked event.
Because of how this system works and the game's difficulty, it is implied that the player is encouraged to not finish the game on the very first run and, instead, continuously restart. As enemies become stronger at a faster rate than the player characters, returning to earlier points of the game is a necessity? to complete the game. The player is literally expected to lose difficult encounters and retry with additional capabilities. When the player loses, obtains 100% on the D-Counter, or uses an option called "Give Up" (to be used only when the game is deemed impossible to continue), the player is given two options -- SOL Restore and SOL Restart. SOL Restore allows the player to restart at the last save point with the characters at the same level in which they were defeated, while SOL Restart restarts the game entirely. Either option allows the player to retain any equipment equipped, any skills obtained, any Party XP earned, and any items and Zenny in storage. The SOL system would be later re-used for Capcom's Xbox 360 game Dead Rising both games share some development team members.
[edit] Positive encounter and tactics system (PETS)
Dragon Quarter also incorporates a combination of real-time strategy and turn-based combat in what is called the Positive Encounter and Tactics System (PETS).
The real-time strategy portion, or "Positive Encounter", the player and enemies can move about in the environment together at the same time. During this time, the player can set up traps to hurt the enemy or lures to occupy the enemy. If either the player attacks an enemy or the enemy touches the player, the actual combat initiates. The actual combat portion, or "Tactics", is a turn based battling system based on tactical RPGs such as Final Fantasy Tactics. Any traps and lures not used up will still be effective. If the player attacks the enemy and the characters can easily overpower the enemy, the enemy is instantly defeated and the player is awarded Party XP equal to the amount of regular experience points earned.
Party XP is bonus XP that is stored and can be used on the characters out of battle as regular experience points. Party XP is usually awarded after battles. During battles, the player is rated based mostly on the tactical advantages the player has before the battle (such as attacking first or using traps) and how fast the player defeats the enemy and is expressed as a percentage as high as 300%. This is multiplied by the regular experience points awarded to determine how much Party XP is earned.
[edit] D-Counter
The Breath of Fire series took a leap and restricted Ryu to one dragon form, and he is limited in its use through the "Dragon Counter", a timer of sorts that slowly goes up to 100%. It has been calculated that you gain .01% for every 20 steps (though late in the game it may decrease to 9 steps), .01% per turn in battle, 1.0% for D-Diving (transforming into the dragon form), 1.0% for using the weakest attack (10AP), 1.25% for the medium attack (20AP), and 1.5% for the strong attack (30AP), as well as 1.0% per turn in battle for staying as a dragon. Ryu also has access to a D-Breath attack which rapidly fills the D-Counter while also rapidly increasing the damage done to the foe. Given enough time and sacrificed D-Counter, even the most powerful boss can be killed in one blow.
If the D-Counter reaches 100% before a certain event in the game, the dragon within Ryu takes over his body and soul and the game is over. The dragon form itself is extremely powerful, easily capable of defeating most boss characters with frightening speed. It is therefore a challenge among players to have the lowest Dragon Counter rating by winning the game as quickly as possible without using the Dragon abilities. (If the player chooses "End" after reaching 100% on the D-Counter, a disturbing cut-scene shows Odjin erupting from Ryu's body.)
[edit] D-Ratio
Finally, there is an element of replayability in the form of the D-ratio, which is a rank that in the story is determined at birth, but in the game one can increase his or her D-ratio from the base of 1/8192 to as high as 1/4 (the dragon quarter), which makes certain areas of the game accessible. The highest "lock" in the game is 1/256, while the Dragon Blade you find in replays (which is based on your D-Ratio) maxes out at 1/8, so getting 1/4 is simply for show. In the game itself, D-ratio is a measure of the chance a person has to "link" with a dragon; the higher, the better. Therefore, people with higher D-ratios are wealthier and more powerful than those with lower D-ratios. In addition, the low-Ds are forced to live on the lower, more polluted regions of the world. In any event, the story doesn't change even when your D-Ratio changes (the game's characters will still refer to you as a Low-D, even when you have D-Ratio 1/4).
The D-Ratio for the replay mode is calculated at the end of the game by determining the player's rating. Some factors that determine this rating are time to complete the game, percentage of battles that were initiated by the player, number of treasure chests open, and percentage of maps explored.
[edit] Other
It is interesting to note that Deis (Bleu) plays no part in the gameplay or story of this game. Moreover, several signature features of previous games in the series are absent. Fishing and hunting are both absent, as is a world map. The creators say they were planning a fishing game, but ultimately ruled it out. There are almost no creatures from other tribes (Lin is a Woren and a few characters - Hortensia, Cupid, and Zeno - have animal-like ears, but they are not said to be from other tribes. Notably, both Ryu and Nina are human). Masters, one of the more interesting gameplay features in earlier games of the series, are also absent. One of the few aspects that has carried over is the Faerie Village. The absence of other features reflects its general departure and disconnection from the general Breath of Fire series. Additionally, even though there are dragons in the game, very little attention is paid to their relevance, which is also a departure from the other games.
[edit] Characters
[edit] Story
An unspecified amount of time before the game begins, humanity fled the desolate surface world to the underground in order to survive. Now, the world lies in a state of turmoil; polluted and stagnant, only the upper classes are able to escape to higher levels with better air. The game follows Ryu, a low level citizen, who rebels against his government in order to save the life of Nina, who is unable to survive underground, due to an experimental surgery performed on her in order to convert her into an air purification machine. According to Breath of Fire tradition, dragons play a large role in Dragon Quarter, and Ryu himself is able to transform into a dragon. Despite this tradition, however, the main influence of Dragons is felt in the storyline of the game and not the gameplay - unlike every other installment, Ryu can only transform into one Dragon form. The focus of the story is on Ryu's escape to the surface with Nina, accompanied by the ever-watchful Lin. A majority of the game simply focuses on Ryu and company's ascent from over a kilometre below the surface to ground level, traversing dark underground passageways and fending off the encounters they find. On the lowest levels one can find those with low D-ratios; as one ascends the levels, the D-ratio of the inhabitants increases. As the name suggests, D-ratios are expressed as a fraction with a numerator of 1; lower numbers in the denominators indicate a higher D-Ratio. As one can see, D-ratio is the main determinant of social status in the world of Dragon Quarter. The highest D-ratio a human can achieve is 1/4 - this is the Dragon Quarter of the title, which represents a one in four chance of linking with an available dragon.
There are two main subplots in the game; the first one concerns the five mysterious rulers of the entire underground world, who seem to be ubiquitous in their ability to gain information and their ability to act on this information. These rulers also reveal the storyline via a legend passed down that says a boy with the power to become a dragon will bring the world back to the surface.
The other subplot is introduced almost at the outset of the game: a rivalry between Ryu and Bosch, the latter of which is portrayed as an entitled, monomaniacal elitist. Bosch eventually wishes to use Ryu as his lackey in order to attain a higher rank, due to his (Bosch's) high D-ratio of 1/64. Early on in the story, Bosch inadvertently releases Ryu's ability to become a dragon when he tries to kill Ryu; after he has seen this power, Bosch's will to beat Ryu in battle drives him to undergo experimental dragon fusion, eventually resulting in his ability to become a dragon as well.
Ryu's entire struggle comes to a head as he is forced to invade the upper levels of the underground to lead Nina to the clean air she needs to survive. Three of the five regents which govern the entire world Ryu knows fall beneath his blade before he comes face to face with Elyon.
Elyon acknowledges Ryu's power, noting that none have ever come closer to reclaiming the surface world than he. He then summons two pieces of himself he banished away to extend his life, using his newly rediscovered power to attack Ryu, Nina and Lin. After a fierce battle, Elyon lays defeated and Ryu notes that Elyon was "Odjn's first", heavily alluding to the fact that Elyon was directly responsible for Mankind not reclaiming the sky hundreds of years ago because he feared to push his power to the limit.
With their final obstacle out of the way, Ryu, Lin and Nina venture forth to the hatch itself. There Bosch catches up with them, now containing his own true dragon instead of a mere construct. He and Ryu clash for one final time before Bosch is truly defeated. Seeming to give up, Bosch gives himself over to Chertyre and allows the dragon to manifest himself fully in the world again.
Ryu, faced with a true dragon and Odjn's power ready to kill him is forced to ignore the possibility of death and use his own D-Breath attack to channel Odjn's power against Chertyre. It is important to note that this brings his D-Counter to 100%, something to be avoided at all costs during other points in the game.
From this point, which should kill him, Ryu channels more and more of Odjn's power, his D-Counter rising far above 100%, and finally defeats Chertyre and opens the way to the surface. As he lays dying, Ryu tells Lin and Nina to go on ahead, that he'll catch up with them in a moment.
As Nina and Lin walk up the spiral staircase to the surface, Ryu dies. Odjn comes to him then, asking if Ryu has any regrets. Ryu replies that he has none, stating that reaching the surface was his only goal. Odjn exhults, telling Ryu that it was not his power which brought Ryu this far, but his own determination. As Lin and Nina grieve, Odjn restores Ryu's life to him. What the three of them would do for the rest of their lives on the now pure, lush and green surface world would remain a mystery.


