The contest consists of 3 fights in different halls, each with their own set of rules.
Hall of FireEdit
This hall has the most interesting set-up. Before the fight, the party must chose their combat order, and then they fight one-on-one battles against Patrio's team, with the combatants standing on platforms held up by Dodai. If a combatant falls, they are replaced with the next combatant on their team, and the opposing combatant does not get a chance to heal. The enemy party's order is Claw, Cawer, and finally Patrio.
A team wins under two possible conditions: either they defeat all members of the opposing team, or they defeat the other team's Dodai.
Null Magic HallEdit
As its name suggests, in this hall no one can cast any spells. Your enemy is Emitai, a magic user, and his two "boys" who enter the hall as Golems. Apparently transformations don't count as spells, because Ryu can use Accession. Physical-based Skills such as Double Blow and Air Raid are also usable here, despite costing AP to use, which can be taken advantage of.
If Emitai falls in battle, his Golems will lose control and attack each other.