妖精村 Fearii Mura
Breath of Fire IIIEdit
The Faerie Village is supposedly located somewhere in the Rhapala Region, since the light from the Lighthouse is able to affect them. Ryu first encounters the Faerie Village after fixing the Lighthouse, and Cadis attempts to turn it off but fails and breaks the handle. She gives him the Faerie Tiara, which enables Ryu to enter the village from any Flower ring in the world. After saving the Faeries from the Dolphin, Ryu is always welcome to return to the village. Saving them also allows you to summon Meryleep from the lake in Eastern Wyndia to apprentice under her.
When Ryu returns as an adult, the faeries angrily shout at him for leaving them for dead, as they thought, and tell him to never leave them alone again. Nevertheless, they still forgive and allow him to become their leader, thereby opening up the Faerie Village "mini"-game.
BasicsEditThis is the main menu that the player has to use to set up the Faerie Village. It shows where Faeries are assigned, and how many food is available.
- Reserve List (top-left, very long box): This is where all your newborn Faeries first appear before being assigned. Maximum amount of Faeries is 20.
- Culture: Determines how efficiently your Faeries work, the higher the Culture the faster Faeries will get new shops items, jobs etc. Max culture is 7.
- Rooms: This is where Faeries are assigned to do a specific job. The player starts off with 1 room and gains more as the mansion grows.
Each faerie is more or less endowed with four different skills.
Where the player should assign each Faerie is dependent on their skills when they are born. The red bar shows their efficiency in Hunting and Exploring, the Green bar shows they are good at Clearing and Building. The Dark Blue bar is for merchants, and the Sky Blue is for Scholars, Fortune telling and also efficient Copying. Quin here is pretty good in everything, but it would be best to assign her to clear/build first. If all 8 rooms are available (making clear/build unneccessary) she should be assigned to either find new jobs or run a copyshop.
The first thing after coming to the Faerie Village, is to check the message board for any news. Nearly everything that happens is written down on it.
In the BeginningEdit
It would be wise to start with 2/3 fairies hunting, to increase the food stock. Theoretically it would be enough to have 1/4 to 1/3 of the fairies hunting to sustain life, but in the beginning the Village has to grow... which means more food is needed. The third faerie should either clear the land/build rooms or think about new jobs. If your scholar has come up with Inn and Merchant, it may be wise to switch to researching culture up to level 7, then researching the other jobs.
To give a faerie a job select the house, and then select a job the faerie should do. Then select the fairy and move her into the house. Then find her in the village to use the assigned job.
Each store has a maximum of 11 items, some of which are only accessible here.
you a fortune, which might be anything from a cryptic message, a silly comment, or a special insight about the game. If you didn't realize it already, you can learn from the fortune teller that Garr has natural resistance to fire (though not immunity like she says), healing magic harms undead, breath attacks are affected by current hit points, and you will encounter fewer monsters by walking instead of running. Assigning additional faeries will allow you to get one fortune per faerie per visit.
Now, if you decide to explore, making distant explorations, you will want to save just before entering the faerie village. When you enter, check the message board for results. If you have waited long enough, there will be a message that your faeries have succeeded or failed. Failure results in death, and means you should hold SELECT + START for 2 seconds to reset.Reload until you don't fail, then check to see what you've found, or save first in another save spot, if you have an Inn. This way you can "select" what you want, since success with item, success without item or failure (read: death) are determined when entering the village, but the actual item you get is determined when you speak with the faerie.
Since this job is quite deadly it can be used to replace faeries which don't have skills you need, e.g. only a full green bar. Send the wrong one to her death. A new one will soon be born.
Music Shop Tracklist:
- Country Living
- These Little Things
- Take It And Run
- Life's A Beach
- Even The Sun's Happy
- Walking Straight
- Crowing in the Night
- Plenty of Money
- My Favorite Trick
- Fried Onions
- Peach Engine
- In the Morning
- Fighting Man
- Neverending Game
- Walking the Road
- That Old House
- Windy City
- The Champion
- Turning Point
- Don't Say It
- Steam Locomotion
- Heavy Echo
- Dangerous Feeling
- Of Gods and Dragons
- The Poor Marcher
- Dead Dragon Stone
- For the Dragons -- Main Theme --
- Castle in the Sky
High & Low is a game where you must guess based on one or more upturned cards, whether the next card will be higher or lower than the last. There are 9 cards, one for each number between 1 and 9. You can wager from 1-100 zenny, and get bigger payoffs, the more correct cards you guess in a row. You can guess on just one card, all eight, or any number in-between - it's your choice, but if any card is off, you lose the entire pot. When you win, you can risk it all and continue or quit while you're ahead. Note that if the pot gets too big, you will be prevented from continuing.
The second game you can play is the Numbers Guessing game, where you put up 500 zenny each game, to try to guess a number in as few guesses as possible. The number has three digits, ranging from 1-9, with no digit used more than once. Each time you guess, you're told how many digits are correct and in the correct sequence (called at "Hit") and how many digits are correct, but out of sequence (called a "Blow"). Hmm... are we smoking the 500Z pot here? By guessing the correct number within 8 attempts, you win a prize, receiving better prizes for fewer guesses.
Breath of Fire IVEdit
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After helping the Faeries get rid of the dream monsters that took over the Faerie Village, one of the faeries catches up to Ryu and co. in their journey to Wyndia and enlists them to help rebuild their village, as they've been gone too long to know how to take care of themselves anymore. This starts the Faerie Village building and maintaining section of the game, which the party can re-enter at any time they want as the same faerie stays with them throughout the trip, accessible during camping scenes.
As this series start with only four Faeries living in the village, Ryu will have to help on making their population grow which is done by assigning faeries to hunting as their jobs/orders. From time to time, when examining the "!" spots on the world map, you will sometimes help the faeries hunt for food. By killing the animals quickly and not letting them move too much, you will get higher quality meat that can feed more faeries per piece. You can also take any food you hunt for yourself as well, as they all have healing abilities.
Every time you enter the Faerie Village, a bulletin board is always present along the path. This is where announcement of birth and jobs are posted.
Jobs / Orders Edit
- Hunting - job for Faeries to sustain and expand the Faerie population.
- Clearing - job for Faeries to expand the village.
- Building - job for Faeries to build more functional houses.
Breath of Fire: Dragon QuarterEdit
After rescuing a Faerie from behind a door on the pathway between LowSector and BioCorp Labs, the player can be transported to their Colony by either using the Faerie Drop or talking to one of them in town. The Faeries have befriended intelligent Antz, who are responsible for labor.
The first order of business is to have the Antz dig around and find spaces that can be used as rooms for the Faeries to live in. The Diggers have a few hurdles to overcome such as stone blocks that cause cave-ins, dangerous Ant Lions, or even water traps. You'll need to hire Antz with good HP to have them survive these hurdles. Once the Ants dig up a room, a Job can be setup, In the beginning the only options are The Lab and Merchants but more jobs will become available as you support the Colony.
Antz have three stats that will determine what their role will be within the colony. HP, Smarts, and Taste. HP Antz should focus on physical labor, Smarts should deal with brainy labor, and Taste should deal with food and the arts.
Antz are paid a fee which come out of the Colony Funds, the player can support the colony by putting their own money into the Colony Funds but most of the Jobs offered generate their own revenue. Better Antz in the required jobs increases the money generated so its a best to make sure the colony is properly managed otherwise the colony will collapse.
One of the two starting Jobs, Smart Antz can think up new jobs and even build some items for the player.
|Stuffed Toy||Unique Weapon for Nina|
|Present||Item that raises one enemies drop rate in battle|
|Mirage Bomb||20 AP Skill for Nina|
|Tracker||Raises the range of which enemies can be seen on the mini-map|
|Slapper||Weapon for Nina that has the Chop! Skill|
|Gold XP||Raises XP in battle by 5% (Stackable)|
|Mirage Blast||30 AP Skill for Nina|
The second starting Job, Markets sell various items based upon what kind of shop the player decides to open. Their are four types of shops and the longer they stay open the more items will become available to purchase. The player can choose to make a shop that sells Skills for the characters, many of which are only available through the shop, and the player can make a shop that sells wares for one of the three party members. These shops are special note because they offer some one of a kind items and low level versions of some of the characters best weapons and armor.
|Impact Gear +3||4680z|
|Ruby Maser +2||3600z|
|Plasma Maser +3||3900z|
|Saphire Maser +4||4200z|
|Protect Suit +1||66000z|
|Strong Sword +8||2700z|
|Legend Blade +1||88000z|
|Impact Check +3||3900z|
|Divine Coat +1||52800z|
|Wizard Wand +1||88000z|
|Bari Ribbon +1||5500z|
|Thunder Rifle +3||4160z|
|Ice Cannon +4||4480z|
|Quick Garter +6||6240z|
|Save the Queen +1||59400z|
This job sends physically stout Antz out through the various Sector's to scavenge for Treasure
Antz with a flair for cooking set up a cafeteria to make money for the colony. Good for keeping the finances of the Colony steady in the early parts of the game.
Plays music from the game, and also makes a steady pay for the Colony.
Players can leave their money for protection from SOL Restore/Restart or party wipe outs. Money is paid a standard interest rate which get paid in after the player kills a certain amount of enemies. Besides the basics account the player can also place money in special interest accounts like the 100 or 500 account which grant a huge interest bonuses after the player kills a hundred or five hundred enemies depending on the account. The Foreign Exchange Option is pretty much like the Stock Exchange from BoFIV, where the player buys "mils" at a price and then tries to sell them when the prices rise, sell high and buy low to make a fortune.
Players can have their new Antz recruits go here and train in specific stats for future work in one of the other jobs. Great for getting new recruits up to par and needed for some of the more complicated or dangerous Jobs.
This job involves writing a paper for the Colony, this Job is unique in that it requires an three Antz that specialize in one of the three stats. HP Antz are reporters, Smart Antz are editors, and Taste Antz for writing. Makes good money and can be challenging to maintain.
The Review BoardEdit
A panel of Antz keep track of the various player stats like number of enemies killed and rooms traveled to which can be useful for Perfect Game playthroughs. This Job also has special challenges the player can partake and win some good prizes if they succeed in them.
|Ryu · Nina · Ershin · Cray · Scias · Ursula · Fou-Lu|
|Rwolf · Stoll · Una · Njomo · Momo · Abbess · Marlok · Kryrik · Gyosil · Lyta · Kahn · Bunyan|
|Mami · Beyd · Rasso · Yohm · Yuna · Rei · Teepo|
|Kham · Joh · Skulfish|
|Ahm Fen · Aqueduct · Astana · Castle · Causeway · Chamba · Chedo · Checkpoint · Chek · Chiqua · Dam · En Jhou · Fane · Hideout · Ice peak · Kasq Woods · Koshka · Kurok · Kwanso · Kyoin · Kyria · Ludia · Lyp · Mount Giga · Mount Glom · Mount Ryft · Mount Yogy · Mukto · North Chamba · Pabpab · Pauk · Plains · Pung'tap · Saldine · Sanctum · Sarai · Shan River · Shikk · Shrine · Shyde · Sinchon · Soma · Sonne · Synesta · Tomb · Valley · Wharf · Woods · Worent · Wychwood · Wyndia|
|Human · Endless · Grassrunner · Pabpab · Woren|
|Abilities · Accessories · Armor · Enemies · Items · Weapons|
|Ryu · Nina · Lin|
|Bosch · Odjin · Violet Zeno · Mebeth · Elyon · Hortensia · Jezuit · Deamoned|
|Chetyre · Vexacion · Bosch · Zeno · Asimov · Tantra · Cyclops|
|EndSector Borough · LowSector Borough · Deep Earth · Genic Accumulator · Lift to BioCorp · Old Waste Shaft · Ranger HQ · Sheldar · Frozen Road · Genic Processor · IndustOne · IndustTwo · Storage · Trinity Pit|
|Items · Weapons · Armor · Abilities|