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Breath of Fire

List of Breath of Fire IV Abilities

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List of the abilities within Breath of Fire IV. The following is the list of abilities in Breath of Fire IV. Any abilities that are gained through Defend or Masters are called Skills and can be transferred between party members.

Skills in Breath of Fire IV are abilities learned by the main characters. There are two types of skills, "Natural skills" and "Obtainable skills".Edit

Once a skill has been learned it can't be learned again: It does not matter whether the skill is taught by a Master or learned from an Enemy. Only one Obtainable skill can be active at a time amongst the entire party.

Aurum: Aurum is a consumable item that allows you to transfer skills from character to character or from character to scroll book and vise versa. Those who have played Breath of Fire III will know this item as Skill Ink. When at camp, you may use one Aurum at the diary to transfer any amount of skills from character or Scroll Book. Once you exit out of the Scroll Book, the Aurum is expended and you will need to use another to initiate the process.

Aurum is obtained via treasure chests, searching shelves and drawers and item satchels found about the world. Monsters towards end game will also drop Aurum, although it is uncommon but not rare. You will also be able to purchase Aurum from shops in your fairy colony later on it's development.

Combos: Breath of Fire IV introduced the combo system where skills can linked together to do more damage and special attack. An example of one of the first combos you will encounter is Burn + Sever = Firewind. The second skill, Sever, will be triggered as Firewind. Firewind does more damage then sever, targets all enemies and has both Wind and Fire elemental attributes.

Natural SkillsEdit

Natural Skills are skill learned by each character when reaching a specific level.

Nina
Name Type AP Description Level Image
Sever Combat/Wind 3 Level 1 Wind Magic Vs. One target Start
Cyclone Combat/Wind 6 Level 2 Wind Magic Vs. All targets 14
Typhoon Combat/Wind 12 Level 3 Wind Magic Vs. All targets 29
Kyrie Combat/Holy 9 Instant kill Vs. All targets 31
Heal Healing/Holy 5 Light healing of one target Start
Rejuvenate Healing/Holy 9 Medium healing of one target 11
Restore Healing/Holy 18 Major healing of one target 34
Vitalize Healing/Holy 20 Light healing on all targets 23
Vigor Healing/Holy 50 Medium healing on all targets 39
Raise Dead Healing/Holy 18 Revives one target with 1/4 HP but can fail 17
Resurrect Healing/Holy 30 Revives dead ally with full HP 36
Purify Cure/Holy 3 Cures Poison on one target Start
Remedy Cure/Holy 6 Restores status one one target 20
Inspire Assist/Stat Up 2 Raises Wisdom on one target by 20% 26
Barrier Assist/Level Up 4 Magic damage halved for 3 turns 8
Cray
Name Type AP Description Level Image
Rock Blast Combat/Earth 4 Level 1 Earth Magic Vs. All targets 8
Stone Pillar Combat/Earth 5 Level 2 Earth Magic Vs. One target 17
Quake Combat/Earth 12 Level 3 Earth Magic Vs. All targets 30
Protect Assist/Stat Up 2 Raises Defense of one target by 20% Start
Shield Assist/Stat Up 6 Raises Defense of all targets by 20% 25
Speed Assist/Stat Up 2 Raises Speed of one target by 50% Start
Might Assist/Stat Up 3 Raises Power of one target by 20% 21
Slow Assist/Stat Down 1 Lowers Speed of one target by 50% 11
Blunt Assist/Stat Down 1 Lowers Power of one target by 20% 14
Ershin
Name Type AP Description Level Image
Risky Shot Combat/Melee 0 Critical hit or miss Start
Wild Shot Combat/Melee 0 Random damage betwen Dmg x 0 to Dmg x 2 6
Stand Out None/Assist 0 Attracts all enemies' attention After the Deis event
Death Combat/Death 13 Instant kill Vs. One target 30
Blizzard Combat/Water 12 Level 3 Water Magic Vs All targets 16
Quake Combat/Earth 12 Level 3 Earth Magic Vs. All targets 23
Inferno Combat/Fire 10 Level 3 Fire Magic Vs. One target 28
Typhoon Combat/Wind 12 Level 3 Typhoon Magic Vs. All targets 35
Primus Combat/Breath 15 Non-elemental attack on all enemies 45
Scias
Name Type AP Description Level Image
Frost Combat/Water 3 Level 1 Water Magic Vs. One target Start
Ice Blast Combat/Water 5 Level 2 Water Magic Vs. One target 16
Blizzard Combat/Water 12 Level 3 Water Magic Vs. All targets 28
Shining Blade Combat/Melee 10 Critical Melee -- Always hits Start
Lifestealer Combat/Melee 0 Fatal blow; user's MaxHP drops by 10% 34
Heal Healing/Holy 5 Light healing of one target Start
Rejuvenate Healing/Holy 9 Medium healing of one target 19
Restore Healing/Holy 18 Major healing of one target 37
Vitalize Healing/Holy 20 Light healing on all targets 31
Raise Dead Healing/Holy 18 Revives one target with 1/4 HP but can fail 22
Purify Cure/Holy 3 Cures Poison on one target Start
Remedy Cure/Holy 6 Restores status one one target 25
Confuse Assist/Stat Change 2 Confuses one target Start
Sleep Assist/Stat Change 3 Induces sleep in all targets Start
Ursula
Name Type AP Description Level Image
Flare Combat/Fire 3 Level 1 Fire Magic Vs. One target Start
Fireblast Combat/Fire 6 Level 2 Fire Magic Vs. All targets Start
Inferno Combat/Fire 10 Level 3 Fire Magic Vs. One target 31
Cyclone Combat/Wind 6 Level 2 Wind Magic Vs. All targets 21
Rock Blast Combat/Earth 4 Level 1 Earth Magic Vs. All targets Start
Weaken Assist/Stat Down 1 Lower's one target's Defense by 20% Start
Enfeeble Assist/Stat Down 1 Lower's one target's Wisdom by 20% 24
Drain Combat/Death 3 Steals HP from one target 27
Leech Power Combat/Death 0 Steals AP from one target 28
Death Combat/Death 13 Instant kill Vs. One target 33
Confuse Assist/Stat Change 2 Confuses one target Start
Silence Assist/Stat Change 3 Stops magic use by all targets Start

Obtainable SkillsEdit

Obtainable skills can be gained in two different ways:

  • Learning them from enemies: In order to learn any skill from an enemy, at least one unit must be defending (through the use of the "Defend" command) during the turn in which that enemy is using the skill. Any character can learn any skill provided there is at least one free slot on their Skill List. Different skill have different chance of being learned. Fou-Lu can learn skills too, and any skill obtained by him will show up in Ryu's "Special" list, and any skill Ryu has on his skill list will be usable by Fou-Lu.
  • Learning them from Masters: To learn a skill from a master, all you need to do is fulfill the specific requirements for that particular Master.
  • Once a skill has been learned you can not learn it again: Once a skill has been learned, you will be unable to learn it again. This means no duplicates or triplicates and applies to both Master taught and Monster learned skills. You must use Aurum (a consumable item) at camp to transfer skills from one character. Removing a skill from the list, however, takes no Aurum.
Enemies
Name Type AP Description Enemies Learned From Image
Wild Swing Melee 0 Random damage betwen Dmg x 0 to Dmg x 2 Armor, Bee Troop, Battle Suit
Risky Blow Melee 0 Either misses or lands a critical hit Fire Ant, Cyclops
Shadowwalk Melee 12 Critical Hit Chingol, Knight, Bunyan
Disembowel Death 0 Reduces enemy's HP to 1 and user's HP by 10% Shadow
Super Combo Melee 12 Repeated attacks depending on initial button sequence Una
Magic Ball Melee 5 Non Elemental Magic Attack Egg Gang, Diviner, Rwolf
Blitz Melee 0 User sacrifies 25% of current HP to deal damage against all enemies Bilbao, Saruga, Loam, Una
Swordbreaker Stat Down 2 Physical attack that can reduce enemy's Power by 20% Sepoy, Shade
Megaphone Stat Down 4 Reduces all enemies Defense and Increases their Power by 40% Kryrik
Snap Stat Down 2 Physical attack that can reduce enemy's Defense by 20% Mouse, Mimic, Gold Fly, Shade
Molasses Stat Down 2 Physical attack that can reduce enemy's Speed by 20% Puspool, Loam, Tar Baby, Shade
Chlorine Status Change 2 Physical attack that can Poison target Gasser, Toxic Fly, Rat, Yaen, Gold Fly, Angler
Knock Out Status Change 2 Physical attack that can put target to Sleep Krabby, Bolt Trp, Puppeter, Titan
Feint Status Change 2 Physical attack that can Confuse target Cadaver, Caterpillar, Zombie Dr., Grunt A, Pupeter, Angler
Blind Status Change 2 Physical attack that can Blind target Scorpion, Grunt A, Mask Crab
Muffle Status Change 2 Physical attack that can Silence target Saruga, Puppeter
Air Raid Status Change 2 Physical attack that can Stun Target Crawler, Ibomb
Feign Swing Melee 0 Practice attack, no effect Zombie, Any confused ally
Distracted Melee 0 Unit "stares into space", no effect Cap, Zombie, Any confused ally
Bad Back Melee 0 Injures back, no effect Wizard
Focus Level Up 0 Raises unit Physical Power Kahn, Sepoy, Battle Suit
Concentrate Level Up 0 Raises unit Magical Power Star Gazer, Evoker, Diviner, Abbess
Resist Level Up 0 Unit is Invincible for 1 turn Gold Gang, Glebe, Lyta
Counter Level Up 1 Counter all physical attacks for 1 turn Mask, Skullen
Supplication Stat Up/Level Up 0 Healing magic effect/Dodge up for 1 turn Lyta
Last Resort Level Up 0 Transforms unit's Defense into Power, Defense is reduced to 0 Bilboa, Sting Fly
Celerity Stat Up 0 Doubles unit Power, Speed, Wisdom and Defense, 3 hours cooldown Abbess
Final Hope Level Up 0 Makes unit invincible during 3 turns, then unit dies, 3 hours cooldown Bunyan
Shout Status Change 0 Stuns all combatants, enemies and allies Khan
Sanctuary None 8 Nullifies all Assist Magic from all combatants Won-Qu, A-Tur, Tyrant, Astral, Abess
Command None 0 Commands confused allies/enemies to attack target Red Cap, Fungoid, Bad Coil
Rest Holy 0 Restores unit a small ammount of HP & AP Eye Goo, Yaen
Snooze Holy 0 Restores unit a small ammount of HP & AP and causes sleep Tadpole, Mud Pup
Palliate Holy 20 Restores HP and cures status ailments to one target Lampkin
Transfer Holy 20 Restores 20 AP to a target, user loses 20 AP Istalk
Benediction Holy 45 Revives all KO allies with 25% HP, it can fail Rider, Lyta
Steal Treasure 0 Attempt to steal an item from an enemy Stoll
Pilfer Treasure 0 Attempt to steal an item while attacking an enemy Una
Monopolize Treasure 0 Unit recieves all experience gained during combat Marlok
Charm Treasure 0 Increases chance of reciving an item from an enemy Marlok
Double Blow Melee 3 Performs one extra attack with decreased Power Nut Troop, Bolt Archer, Guardian, Kolpum, BoltTroop
Multistrike Melee 5 Performs one to three attacks with decreased Power Bolt Archer, Karon
Triple Blow Melee 8 Performs two extra attacks with decreased Power Guardian, Horseman, Gecko
Oracle Melee 2 Physical attack that uses Wisdom as Power, extra damage to Demons Momo
Spray Melee 2 Physical attack that uses Defense as Power, extra damage to Insects Momo
Clip Melee 2 Physical attack that uses Speed as Power, extra damage to Plants Momo
Spirit Blast Melee 0 Physical attack that ignores Defense Death Bot, Cyclops, Kryrik
Cleave Melee 3 Weak attack against all enemies, ignores Defense Gecko, Rider, Kryrik
Flame Strike Melee 2 Fire element physical attack Drake (attack it with fire), Fire Ant, Snapfly, Kolpum, Aura, Wyvern/Weyr
Wind Strike Melee 2 Wind element physical attack Lizard Man, Kolpum, Myrmidon/Knight
Frost Strike Melee 2 Water element physical attack Blue Ball, Kolpum
Searing Sand Melee 2 Earth element physical attack Sandclaw, Kolpum, Behemoth/Mammoth
Holy Strike Melee 2 Holy element physical attack Kolpum, Lyta
Backhand Melee 0 Physical attack that can't kill enemy Bunyan

Timed Blow Melee 13 Deals damage equal to unit's current HP, kills user Gonger, Black Goo, Baby Goo
Coward's Way Melee 2 Physical damage based on number of escaped battles Stoll
Reversal Melee 0 Low HP = High damage attack. Salt Claw
Egghead None 0 Transforms user into an Egg Momo

Douse Level Down 1 Reduces target's resistance to Fire Giant Roach, Tar Baby
Curse Death 13 Chance of reducing all enemies' HP by half Angler, Poppy
Sacrifice Death 13 Chance of reducing all enemies' HP to 1, kills user ProtoBot (transform it with an element combo), Istalk, Ibomb
Faerie Breath Holy 20 Restores all allies' HP and cures ailments Njomo
War Shout Stat Up 20 Increases front row allies' Power, depends on Faerie Troops Njomo
Faerie Attack Melee 20 Attack against all enemies, damage depends on Faerie Troops Njomo

Faerie Charge Melee 20 Attack against all enemies, 6 faeries min. Njomo
Ebonfire None 9 Non-Elemental magic attack Gulper, Black Goo, Dragonne
Roulette None 0 Random Effect! Feeling lucky? Marlok
Mind Flay Stat Down 2 Physical attack that can reduce enemy's Wisdom by 20% Cracker, Bolt Archer
Burn Fire 1 Level 1 fire magic against one target Mage Goo, Joh, Drake, Morph Goo, Baby Goo
Eddy Wind 2 Level 1 wind magic against one target Wyd, Morph Goo, Rwolf
Icicle Water 4 Level 2 water magic against one target Ice Beak, Moph Goo
Plateau Earth 5 Level 2 earth magic against one target Morph Goo, Rwolf
Target Melee 1 Physical attack at half power that never misses Stingfly, Shadow, Elite Troop
Tiger Fist Melee 6 Physical attacks against all enemies Kahn
Flex Status Change 0 Chance of poisoning all combatants Kahn
Flame Pillar Fire 8 Level 3 fire magic against one target Morph Goo, Rwolf

Names that are underlined are masters you can learn the skill from.

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