"Momo is an independent scientist who knows just about everything about machines and chrysm. She has a chrysm-powered assistant named Honey to help her. Her extensive knowledge proves useful time and time again while traveling with Ryu and his friends. Momo wields a huge bazooka as her weapon and it packs a wallop, but it isn't very accurate. She learns a few powerful attack spells, as well as some healing and assist magic, making her a vital member of your final line-up."
— Bio
Momo is a character within Breath of Fire III and Breath of Fire IV. She is a red-haired, long-eared young woman, who is a part of the Grassrunner clan. She is the daughter of Repsol.
Momo is a reclusive scientist who holed herself up in a great Tower after her father's, Repsol's, death in order to try to finish his incomplete research on the magical ore known as chrysm. She possesses a great deal of a natural genius probably inherited from her father. This intelligence comes with an unintentional arrogance that she exhibits by making claims that her father's research (and therefore some of her own) is great and probably infallible. Despite this, she is a kindhearted individual whose curiosity and intelligence drive her to finding new ways for science to benefit the world. Later on in the game she has a tendency to argue with Rei after the incident when she tried to stop the Black Ship with her bazooka and instead had the ship attack them. They would argue, or at least throw an insult, on and off, but despite that it doesn't disrupt their teamwork.
Momo is first introduced to Ryu and Nina when they take refuge in the tower from Balio and Sunder's henchmen. They tell Momo about their dilemma and she takes it upon herself to help them escape, as she's the only one who knows the tower inside out. After they escape, they head to the Coffee Shop, where Momo reunites with Palet, who invites them to The Plant. Accepting his invite, they head there to fix their little "mutant" problem. Afterwards, Peco joins the party. Enroute to Wyndia, Palet betrays the group to Balio and Sunder. They are shipped to Genmel, where they enter in the Contest of Champions to win their freedom. During the contest, either Momo or Peco, unfortunately, are held captive in a cage. Once the contest ends, Momo/Peco is freed, they finally kill Balio and Sunder, and they head to Angel Tower.
In the game's second half, Momo follows Ryu and his friends to discover the origin of the machines that wash up on the shores of the Eastern World. Momo plays a much larger role and is required at practically every location, as she is the only character that is tech savvy.
Breath of Fire IV[]
Momo makes a cameo appearance in Breath of Fire IV as a master. She seems to be very confused and feels that she doesn't belong there. Feeling this way, she thinks that she is originally from another dimension. Momo is located in Wyndia inside of, what appears to be, a windmill. It is unclear whether her appearance is just an Easter Egg or she somehow she got stuck in the future or the past.
Battle[]
Momo is an interesting character in battle as she wields a chrysm-powered bazooka. Her attack power is quite high, but the chaotic nature of her weapon makes her accuracy immediately shoddy. Even with the accuracy increasing Artemis Cap, she struggles to hit her enemies. It's also a good idea to equip her with the Bat Amulet so that attacks such as Blind don't cripple her already shaky accuracy, otherwise it can potentially devastate her offensive power. Her magical capabilities are far more balanced, however, as her intelligence and AP make her a capable magician in her own right. She possesses some moderately powerful healing spells, and a scant number of earth-elemental offensive spells (being the only main character in the game who can naturally learn earth spells), but her true forte is support magic. She is the only character able to use the very useful spell Might, an attack enhancer, and has the AP to spare for copious uses of Protect and Speed. Her defense is quite low, but she has above average speed. She is very often a part of a player's final line up due to her potent combination of status enhancing spells, offensive magic, attack power and speed.
Alternatively, with the right set-up, you can also employ her high attack power to good use. The safest way is to apprentice Momo to D'Lonzo giving her higher accuracy (though she'll still need the Artemis Cap) and a modest boost in attack and agility, easily making her a viable attacker for regular battles. This can work in conjunction with the Skill Double Blow, which will allow her to take down many kinds of monsters with just two shots for the low cost of 2 AP. Spirit Blast is another option to consider, as it ignores Defense, which will allow her high Attack to deal heavy damage strong foes. Another way is to partner her with Bunyan early on as a master and capitalize on pure attack, though you can easily mix and match to suit your preference. What makes this tick is that Bunyan's skills (such as Focus and Super Combo) allows Momo to deal a tremendous amount of damage which never misses. Couple that with a naturally high attack and early access to elemental weapons and you have another character that can match Ryu for boss fights. Another viable combo is to use Shadowwalk, which, when mixed with an early advantage Bunyan, means you have a very high damage, never-missing critical hit, as well as a strong support when needed. As far as defense goes, apprenticing her under Fahl helps to boost her HP and defense stats, which increases her low-moderate tanking ability.
Abilities[]
Abilities
Level
Ability
Type
Description
AP Cost
-
Heal
Heal
Heal light wounds on 1 target
4
-
Purify
Heal
Cures Poison on 1 target
4
-
Identify
Assist
Displays enemies data
0
-
Foretell
Assist
Divine outcome of battle
0
-
Protect
Assist
Raises 1 target's defense
2
-
Silence
Assist
Stops magic use by all targets
2
12
Sleep
Assist
Induce sleep in all target
3
13
Quake
Attack
Earthquake against all enemies
7
14
Confuse
Assist
Induce confuse on 1 target
2
17
Speed
Assist
Raises one target's agility
2
19
Rejuvenate
Heal
Heals Medium target on 1 target
7
20
Might
Assist
Raises one targets power
4
24
Remedy
Heal
Cures all status changes
7
27
Raise Dead
Heal
Chance of restoring dead
10
29
Ragnarok
Attack
Comet attack against all enemies
12
33
Vitalize
Heal
Heals medium wounds on all targets
20
36
Restore
Heal
Heals heavy wounds on 1 target
12
Stats[]
Stats
Lvl
HP
AP
Pwr
Def
Agl
Int
1
2
3
4
5
6
7
8
9
10
52
40
30
25
15
50
11
55
42
30
25
17
52
12
60
48
33
27
17
57
13
65
48
37
29
17
60
14
69
53
39
30
18
63
15
73
56
43
33
20
63
16
78
60
45
36
20
69
17
80
62
48
36
21
73
18
86
67
49
38
21
79
19
90
73
53
39
22
84
20
95
75
56
43
23
88
21
98
82
58
45
23
95
22
104
85
62
45
25
97
23
110
91
66
47
26
102
24
114
94
71
51
27
106
25
117
98
72
54
27
113
26
112
100
75
55
29
118
27
128
101
77
56
29
121
28
133
106
81
58
30
124
29
139
109
83
61
31
131
30
143
113
86
63
32
136
31
145
118
90
63
32
144
32
151
120
92
66
32
149
33
156
120
95
68
35
152
34
160
124
95
71
36
156
35
165
128
100
72
36
163
36
174
131
101
76
38
166
37
179
133
105
78
40
171
38
185
138
109
80
40
177
39
190
139
112
81
42
181
40
194
143
116
83
42
185
41
197
147
118
84
42
190
42
201
149
122
87
42
192
43
203
153
125
87
45
195
44
209
156
127
90
45
199
45
214
158
131
90
47
203
46
217
161
131
92
48
203
47
217
165
134
93
48
206
48
221
167
136
95
49
207
49
224
168
138
95
50
211
50
226
170
138
96
50
215
51
226
173
140
97
50
217
52
229
174
140
97
51
220
53
232
174
141
99
51
220
54
233
176
142
99
53
222
55
233
176
145
99
53
222
56
234
180
145
101
53
223
57
234
180
146
102
55
227
58
236
183
146
103
55
227
59
238
183
147
103
55
230
60
241
185
149
103
56
230
61
241
186
149
104
56
234
62
243
186
149
104
56
234
63
244
186
151
104
56
236
64
246
188
152
105
56
236
65
247
188
153
105
59
237
66
247
189
153
106
59
239
67
249
189
154
106
59
239
68
249
190
155
108
59
239
69
249
191
155
108
61
240
70
252
191
157
108
61
240
71
253
191
158
108
61
242
72
253
193
158
109
61
242
73
255
193
158
110
64
243
74
255
194
160
111
64
244
75
255
194
160
111
64
247
76
256
194
162
111
64
247
77
257
196
162
112
65
247
78
258
198
164
112
65
248
79
258
198
164
114
66
250
80
260
198
164
114
67
250
81
260
199
165
116
67
250
82
262
199
166
116
67
252
83
264
200
166
117
68
253
84
264
200
167
118
68
253
85
264
202
167
118
68
253
86
265
204
168
118
68
255
87
265
204
168
119
69
255
88
266
206
170
119
69
258
89
266
207
170
120
69
260
90
267
208
171
121
69
260
91
267
208
173
121
79
261
92
269
210
173
121
79
261
93
270
210
173
122
72
261
94
270
210
173
123
72
261
95
270
210
175
123
72
261
96
271
210
175
123
73
264
97
272
210
176
124
73
266
98
272
210
177
124
74
266
99
272
212
178
124
74
268
Intrinsics[]
Surprise
Reprisal
Critical
Dodge
Accuracy
Willpower
30
0
0
4
70%
6
Gallery[]
Official character art
Concept art depicting the evolution of the character's appearance throughout development
Concept art depicting how Momo's rabbit-based design influenced her Hybrid transformation
Trivia[]
Momo is the only character whose weapons don't lower her Agility regardless of weight, as she retains the same weapon throughout the game, meaning her weapon upgrades are merely ammunition upgrades.