"A big man with a tough hide and good fighting potential. He hates to be bored so he wanders around. He is a heroic man but has difficulty with his mother."
— In-game description
Rand Marks is a playable character who appears in Breath of Fire II.
Role in Breath of Fire II[]
Rand is a member of the Shell Clan, which the reference section of The Graphics of Breath of Fire IV describes as a tribe of armadillo-like people. He hails from FarmTown, a small agricultural community on the western continent, where the rest of the Shell Clan live. Prior to the events of the game, Rand decided to leave his home, possibly due to a dissatisfaction with small town life, and went to pursue a career in the city. He ended up working at the Coliseum, where he first encountered Ryu. Rand helped Ryu foil the murder plot during his Coliseum fight with Katt by buying the Antdt needed to neutralize the poison darts. Later he fought with Ryu against the Demon manager of the Coliseum Augus. Rand decided to join Ryu's party and went to help fix up the hideout while Ryu and Katt continued their journey. Rand would later become a permanent party member.
When the party returns to Rand's farm home, he is greeted rather harshly by his mother Daisy, who immediately puts him and the party to work in the field. Despite her harsh nature, Rand deeply cares for his mother and her well being, and he becomes infuriated when St. Eva cultists kidnap her (he does not accept their story of Daisy's conversion due to her stubborn personality). He then decides to personally travel with Ryu and the group to rescue his mother from St. Eva and help destroy the cult.
Rand is a very sensible and practical character, and can often be seen as the voice of reason among the party.
In Battle[]
Rand is a physical powerhouse who uses knuckle weapons which enhance the already considerable power of his bare hands. He has strong attack power, good defense, decent magic and high health, but very low speed. Rand has access to a variety of attack and healing spells, although he suffers from his limited amount of AP. His field ability allows him to curl up in a ball and roll across the open country at high speeds. While traveling in this manner, the party is protected from entering random enemy encounters. Rand's combat ability is Wake, which has a low chance of reviving a dead party member. This can be helpful in saving the party's supply of LifePL, an expensive life restorative.
When Rand is fused with certain Shamans, his form can change into a small armadillo. Rand is stronger and faster in this form, but he loses access to his field ability.
Abilities
Level
Name
In-game description
Effect
AP Cost
Default
Cure 1
Recover HP 40 Points
Restores 40 HP to one ally.
4
Default
CurePsn
Cures poison
Removes Poison, Rotting and Zombie from one ally.
4
9
Thunder
Thunder arrow All
Deals 40 Thunder Damage to all enemies.
6
17
Cure 2
HP recovers 100 points
Restores 100 HP to one ally.
7
24
8.0
Shaking earth All
Deals 70 Earth Damage to all enemies.
14
27
Renew
Recover ability 70 percent
Has a 70% chance of reviving a party member with 1/4th of their HP.
10
31
Heal
Recover bad status
Removes Curse, Poison, Sleep, Rotting and Zombie from one ally.